![]() ![]() However, let’s talk about the main attraction, The Hood himself, and see how it all fits together. They work very well with a variety of villains throughout the game’s line, and I think it’s almost worth getting the pack just for these alone! State of Emergency is full of side schemes, and Streets of Mayhem is full of environments, while Ransacked Armory contains attachments, alongside two guards. We then have three encounter sets that are just delightfully generic, and would very easily slot into any villain’s deck. We also have an encounter set for the Wrecking Crew, who of course had their own scenario pack earlier in the game’s life. Brothers Grimm and Sinister Syndicate lean into the weirder side of Marvel’s history. We have Crossfire’s Crew, one of my favourite sets, and interestingly one that uses Hawkeye’s nemesis as a character. Mister Hyde and Beasty Boys being prime examples there. ![]() There are all manner of characters in here that I’ve either never heard of before, or that I had tried to forget about. In keeping with the theme of the street-level criminal thing, we have a host of encounter sets that use the more common criminal type of villains, and not major players. That said, Standard II and Expert II are particularly hard encounter sets they were probably created for those long-time players who want a variety in the challenges they’re facing. With this pack, however, in theory you could now bypass buying the core and instead pick up whatever you wanted. There has always been a bit of a thing around these sets, in that the tokens and dials from that set you can always proxy from dice etc, but the Standard and Expert sets are needed, meaning you can’t not pick up the core set. The main schtick of this pack is the enormous amount of modular encounter sets that come with it – there are nine modular encounter sets, along with Standard II and Expert II sets that can replace those found in the base game.
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